Friday, March 28, 2014
The Return of Lord Amun Seth and Lord Ka'Kaa.
Last night saw the return of Lord Amun Seth, Daemon Prince of Tzeentch. Little is known of the origins of Amun Seth. Some say he was a Thousand Sons Sorcerer. Others even dare suggest that he was once a Librarian of the Dark Angels. Still others profess that he was actually a xeno-sorcerer of the Eldar.
Still he returned to the fray. Along with the reappearance of His High Emminence Lord Ka'Kaa, the Lord of Change. Both had at one time or another led my Thousand Sons armies into battle, but last night was the first time that both Lords fought together. And it was pretty insane.
I built the list because I hadn't touched these models in ages, and also because I wanted to try a little daemonic theme in the army. So out goes the Predator and Land Raider, and in come the Defiler and Obliterators. And with the Heldrake flying around and the necessary pack of Horrors, the only non-daemons were the Thousand Sons Rubricae and Sorcerers.
Talking about Horrors, I've had them since the old Daemons codex, but didn't do anything with them. In fact, I had only assembled 9 of them (favored - ya, ol skool). Fortunately, I was able to find the sprues and assembled the 10th Horror necessary for the minimum unit size in the current codex. After hastily sanding their bases and spraying black undercoat, the Horrors got a super-fast 5-minute paint-job. It's by no means painted, but at least they look like something like Horrors in last night's game.
The Heldrake itself saw a lot of progress. I'm almost done cleaning up the basecoats. Next week I'll probably finish the model and hopefully the base too. And I'll set to work to finish the Horrors properly.
The game itself was pretty scary. With both the Lord Amun Seth and Lord Ka'Kaa being Mastery Level 3 Sorcerers and flying around causing havoc, I can see why a lot of people use multiple FMCs. All my flying creatures died by the end of the battle, but there really wasn't much left of the enemy too. And my Troops were hardly harmed. We'll give this another spin soon, hopefully fully-painted next time.
Keep rolling them dice!