Showing posts with label terminator. Show all posts
Showing posts with label terminator. Show all posts

Tuesday, December 13, 2016

Ahriman Ascending



I got my Wrath of Magnus books a couple of weeks back and I meant to post something about it but didn't get around to doing it. Then I had my first game using the new rules last weekend.

The Thousand Sons are back - big time!

I must say when I first read the rules I was slightly disappointed with the unchanging points-cost, and the fact that the fancy new weapons (warpflamer, reaper cannon) just add even more points to an already expensive army.


Then I remembered that the magic in the Thousand Sons lies with the ... magic!

For one, the revamped Tzeentch powers are simply awesome! But best of all, your sorcerers now have access to some amazing psychic disciplines, which gives your army amazing flexibility.

For example, in my game on Sunday, I faced a White Scars army with 3 Land Raiders, plus 2 other tanks. So each and every sorcerer who could, rolled at least once on Heretech (of course we also had Tzeentch, Telepathy and Divination). And the result was crazy.


But first, here's the list I used. We were in a rush, so I used the list that was quickest to deploy:

War Cabal:
Ahriman
Exhalted Sorcerer - mastery level 2, Seer's Bane
5 Scarab Occult Terminators - with heavy warpflamer
  in a Land Raider with dozer blades dedicated transport
8 Thousand Sons
9 Thousand Sons
Heldrake
Land Raider with dozer blades

The White Scars loyalist scum was using some kind of formation that had 3 Land Raiders - 2 Crusaders (one of which was the Warlord, carrying a Techmarine and 2 Servitors) and a Redeemer, the Land Raiders carrying 2 squads of 5 Assault Termies (3 with thunder hammer & storm shield, 2 with lightning claws). They also had 5 Space Marines with plasma gun in a Rhino, 10 Space Marines with a melta gun in a Drop Pod, and another Tecmarine with 2 Servitors in a Razorback with twin-linked lascannon.


So I gleefuly gave Ahriman, his Exhalted Sorcerer and the Scarab Occult Sorcerer Heretech spells, on top of Tzeentch and Ahriman's Telepathy.

The Heretech spells are just deadly against vehicles. On Turn 1, the White Scars Warlord Land Raider Crusader got hit by multiple castings of Flayerstorm and Scrapcode Curse, and was quickly wrecked (glanced to death). Scrapcode Curse gives D3 haywire hits, and Flayerstorm reduces the target by D3 hull points. Crazy stuff.

Flayerstorm also hits nearby targets with D6 rending hits everytime it brings down a Hull Point. Later in the game, the second Land Raider Crusader was killed with it, and a nearby Rhino blew up because of it.

Seer's Bane on the Exhalted Sorcerer is really good. The Artifact is expensive, but at S=Ld, and you know how good the sorcerer's leadership is, he easily hacked the loyalist marines to bits. It's a daemon weapon, and I of course would have to roll a 1 when I used it.


When I first read about them, I kinda scoffed at the Scarab Termies. But I love 'em now. Fearless Termies with AP3 combi-bolters and a heavy warpflamer, not to mention getting a level 2 sorcerer to boot. It's awesome. Combined with the fact that they and their dedicated transport Land Raider infiltrated, they almost scored First Blood by wiping out a 5-man Space Marine unit in Turn 1 (First Blood was scored in the Psychic Phase, when the White Scars' Warlord Land Raider Crusader was toasted).

It was a truly brutal game. Just as before, and since CSM Codex 3.5, the Thousand Sons are best used aggressively. By Turn 3, the White Scars had lost all 3 Land Raiders, a Rhino, all 10 Assault Marines, all 15 Space Marines, the Drop Pod and all 4 Servitors. Only the Razorback and 2 Techmarines remained. The loyalist scum duly conceded. The Thousand Sons lost 6 Rubricae and a Termie.


I'm itching to try out more games with this new super-magic Thousand Sons. I just tweaked the twin-Land Raider list I used to include a Rhino - in the game, the Thousand Sons squad on foot didn't do much at all. And I do need to remember to re-roll 1s, and Hatred Space Marines, and the Exhalted Sorcerer's Lord of the Silver Tower.

I do have another War Cabal list that I'm curious about - just 1 Land Raider for the Termies, an additional budget-sized Tzeentch sorcerer, Rhinos for both Thousand Sons squads and a Predator. But the list I'm most curious to run is Ahriman's Exiles combined with a CAD - a total of 8 psykers and 17+d6 magic dice, on top of 2 squads of Rubrics, a Heldrake, a Land Raider, and the curious fact that the Exiles cast on 3+.

Insane.

Keep them dice rolling.



Friday, February 7, 2014

Favored Rubric Terminators - Finally!


After years and years of absolutely inspired expert procrastinating, my favored squad of Rubric Terminators finally got done last night. This was truly a long drawn out old project, with more stops than starts.

And just how old? Well, the squad was started when Thousand Sons Rubric Terminators had 2 wounds each, and the aspiring champion was actually an aspiring sorcerer, and when you buy them in squads of 9 (Tzeentch favored number), the aspiring sorcerer came free with the squad. This was back in the good ol' broken days of CSM Codex 3.5 when aspiring sorcerers were charging with powerfists with 5 attacks and 2 re-rolls!

The project is so old that the models are actually plastic Space Marine termies - simply because the Chaos ones weren't created yet! The crowns are metal Rubric Thousand Sons, which I cut and shaved off the entire front part of the power armor helmet. Then I cut the rear half of the Space Marine termie helmet and glued the two together. Tabards are metal Thousand Sons bits, and so are half of the combi-bolters (the ones with the bird heads), made by glueing two Thousand Sons bolters together.


The power swords, gauntlets and shoulder armor are from various bits - Chaos warriors, Space Marines, CSM, etc. Yes, this was wayyyyyyyy before power swords counted as only AP3! The Champion's chainfist is stock Space Marine termie chainfist. His shoulder armor are from a hapless Grey Knight, and the helmet is an old metal fantasy Chaos sorcerer's. The Icon of Tzeetch and spiky bits are from the CSM vehicle accessories frame.

There was a lot of shaving away of Imperial icons, eagles and purity seals. And a lot of glueing on of skulls and slightly more Chaotic symbols, as well as some battle damage. The combi-bolters that were not made of Thousand Sons bolters were a mix of CSM metal termie combi-bolters, DIY combi-bolters (2 CSM bolters glued together) and even an actual combi-bolter from a Rhino. I will be adding 4 melta-barrels to these guys when I get around to it - hopefully within the decade!


Anyways, now that the squad is done I'll probably be using more of the list that includes the full favored squad - which takes away the Rhinos from their power armored brethren! Next up - the Heldrake!

Keep rolling them dice!