Showing posts with label chaos. Show all posts
Showing posts with label chaos. Show all posts

Thursday, August 4, 2016

Khorne clash at Balau


 It's been awhile since I had a game with Kadir and on a weekend back to KL, we managed to squeeze in a late-night 40k game on the hallowed battlefields of Balau.

I brought the same 1850pt Alaitoc Windrider Warhost (which is actually a CAD), which is WIP with about 6 bikes, 2 Warp Spiders and 3 Dark Reapers currently being painted. Here's the list:

Eldar Combined Arms Detachment
HQ:
Farseer - jetbike, singing spear, Spirit Stone of Anathlan
TROOPS:
3 jetbikes - scatterlasers
3 jetbikes - scatterlasers
3 jetbikes - shuriken cannons
3 jetbikes - shuriken cannons
3 jetbikes - 2 shuriken cannons
3 jetbikes - 2 shuriken cannons
FAST ATTACK:
6 Swooping Hawks - Exarch with Hawk's Talon
Hemlock
HEAVY SUPPORT:
Fire Prism
Fire Prism
Aspect Warrior Host
5 Fire Dragons with Exarch
Wave Serpent - twin-linked bright lance, shuriken cannon
8 Warp Spiders - Exarch with twin-linked deathspinners
8 Dark Reapers with Exarch, starshot missiles


The Khorne army was quite formidable. Something like:
Kharn the Betrayer
Daemon Prince - Nurgle, wings, Mastery Level 3
8 Khorne Berzerkers - Champion w powerfist
Rhino
8 Khorne Berzerkers - Champion w power axe
Rhino
8 Khorne Berzerkers - Champion w power axe
Heldrake - baleflamer
Land Raider
Predator - lascannons
Predator - lascannons


We got Tactical Escalation with Hammer and Anvil deployment, and while Chaos got to choose table sides, I got to deploy and start first, which is good. Funny enough, my army list was flexible enough for me to not really be concerned about the kind of Maelstrom mission and deployment.

There was single 3-storey ruin in my deployment zone on my right flank, and it was quickly occupied by the Dark Reapers. One Fire Prism hung around behind that ruin, next to the Wave Serpent, while the other Fire Prism covered the left flank. Jetbikes were deployed on each flank and center, shuriken cannon ones to the fore, scatter laser ones in a second staggered line. One of the scatpacks hung around near the Fire Prism on the right flank behind the ruin, joined by the Farseer. Swooping Hawks will deep strike as usual, and for the first time, I'm going to deep strike my Warp Spiders.


Turn 1 Highlights
Kharn's Land Raider is a priority target as it's only 2 turns' charge range away. Lance fire from my Fire Prisms managed to knock only 1 hull point off the beast, and it was the Dark Reapers who almost wrecked the might tank with starshot missiles, leaving only 1 hull point left.

I didn't want to bet that the single twin-linked bright lance shot from my Wave Serpent will take away the final hull point, so that skimmer went flat out forwards to block the Land Raider's path to force it to go through some woods.


Assorted shuriken cannon and scatter laser fire destroyed both Rhinos, serving only to madden the already-crazed Berzerkers pouring out of both wrecks.

Two of the most forward shuriken cannon jetbike squads on my left flank turbo-boosted deep into enemy territory, behind the ruins behind his Predators.

The Nurgle Daemon Prince flew back towards the rear-most jetbike squad, unleashing its terrible vomit torrent, killing 1 jetbiker. While his Psychic Shriek was ineffective, the dousing of the jetbikers with terrible pestilence was enough to break their resolve and they fell back.


One squad of Berzerkers occupied some woods in their deployment zone, while the other advanced towards the Wave Serpent, charging it and easily destroying it, even as Kharn's Land Raider, which is by now Invisible, ploughed into the woods on my right flank in no man's land.

It turns out that the 2 Chaos Predators across from my left flank were sitting on a Skyfire Nexus! Thats' 4 lascannons and 2 twin-linked lascannons with Skyfire. Suddenly my Hemlock doesn't feel like coming in.

Those very same tanks unleashed their heavy las weaponry on my Fire Prism covering the left flank. Some deft jinking manouvers ensured that the skimmer tank was only glanced once.


Turn 2 Highlights
Streaking in on the left flank at full throttle, the Hemlock unleashed its Heavy D-Scythes on the Chaos Predators, but both shots scattered wildly away. The Swooping Hawks deep struck behind the Predators, and the Exarch showed them who's boss, single-handedly wrecking the nearest Predator with his Hawk's Talon.


The 2 jetbike squads in the enemy rear managed to knock off 2 further hull points from the remaining Predator, and shaking it.

On the right flank, I finally managed for the first time ever to cast Eldritch Storm on the Berzerkers and Kharn's Land Raider. But it turns out my Farseer was out of range. Undeterred, the Fire Dragon squad who had bailed safely out of their Wave Serpent moved forward toward the Invisible Land Raider. They scored one hit, and it was enough to wreck the mighty tank.

Massed Dark Reaper, scatter laser and shuriken fire wiped out the Berzerkers that bailed out of the Land Raider, and even left Kharn with just one remaining wound, clinging on to survival. Shuriken, scatter laser and the guided Fire Prism on the right almost wiped out the Berzerkers that killed the Wave Serpent, leaving 2 survivors (they later charged the Fire Dragons, killing the Exarch and another Dragon, but the survivors managed to escape. The Berzerkers were then easily gunned down in Turn 3).


The Chaos marines now didn't have many units left, and even the Heldrake failed to arrive. Kharn joined the Berzerkers that were in the woods, and the Daemon Prince ensured that they were made Invisible to Eldar eyes.

Once again, the Daemon Prince's Psychic Shriek attack on the jetbike squad deep in his lines proved ineffective, but his vomit killed 2 Swooping Hawks.

Turn 3 Highlights
As the Swooping Hawks Skylept back into the heavens, the Warp Spiders deep struck onto the battlefield near the surviving Berzerker squad. This is the first time I tried deep striking them into battle, and I must say I like it! But the power of Invisibility proved too much, as massed fire from the Spiders, nearly all the jetbikes, and the Dark Reapers only killed 2 Berzerkers.

The Hemlock's Psychic Shriek attack on the same squad was dispelled easily, with Kharn in that squad (actually we forgot about that, but he Denied the Witch anyways).

The only successful shooting was by the jetbikes deep in enemy territory on the left flank, who easily killed off the last damaged Predator. Tragically, the Warp Spiders' jetpack jump was only 4" - and they were well within charge range of the crazed Berzerkers.

The Chaos Heldrake finally arrived, and its terrible weapon easily wiped out, finally, the jetbike squad that has been deep in enemy territory since Turn 1. The Daemon Prince had to come onto the ground to capture an objective. However, his attempt to cast Invisibility on Kharn's squad was dispelled.

With nothing else to shoot (they wisely did not shoot at the Warp Spiders), Kharn led the Berzerkers into a frenzied charge on the Warp Spiders. A hail of monofilament overwatch fire felled 1 Berzerker, but it was a foregone conclusion as Kharn hacked and chopped almost the entire squad single-handedly, his minions taking care of the rest.


Aftermath
We called the game at the end of Turn 3 as we had run out of time (Kadir was helping run an AOS tournament the next day and needed the sleep). But without Invisibility on Kharn's squad, and with the Daemon Prince on the ground, it is most likely that the Eldar would have tabled the Chaos army in Turn 4.

In 3 turns, the Khorne army was cut to pieces, with only the Daemon Prince, a wounded Kharn, a squad of Berzerkers and a Heldrake was all that was left. The Eldar lost the Warp Spiders, a Wave Serpent and a jetbike squad. Objectives-wise, the Eldar just managed a 3-2 win.

Kadir would have done much better with his normal army, which had a stream of summoned daemons. That would have done much to dissipate my firepower.

At any rate, it was real fun time, and I totally look forward to my next game.

Keep rolling them dice!

Saturday, April 12, 2014

Heldrake is Ready for Battle!

 
Well, at least the model is. I still need to finish the base. This one took me a lot longer than I thought. I did say that this will be a b**ch to paint, and I was right! Of course, it didn't help that I didn't break it down into neat little subassemblies - I just assembled the whole thing, then started painting. Kids, don't try that at home ...

Having said that, I'm quite pleased with it. A deep blue base, light gold fringes, blue-grey fleshy bits, leadbelcher metal bits. Then good old brown ink wash and agrax wash. Then went back to touch up and highlight gold up to silver. Pretty standard approach, except this was a beast ..


I've undercoated the base. There's a huge chunk of a Valkyrie's port side hull on the ground, with various other debris. Should be able to finish it next session.

So once this is done, I'll go back and finish up the 10 Horrors - which should be quick enough. Then we go back to the AirCav - the new Astra Militarum update changed the army slightly, and I'll be painting a few more models for it. Yes, Ravenwing reinforcements got delayed again! Talk about pure undistracted focus!

Next update I'll give a first impression of the new Astra Militarum.

Keep rolling them dice!

Friday, February 7, 2014

Favored Rubric Terminators - Finally!


After years and years of absolutely inspired expert procrastinating, my favored squad of Rubric Terminators finally got done last night. This was truly a long drawn out old project, with more stops than starts.

And just how old? Well, the squad was started when Thousand Sons Rubric Terminators had 2 wounds each, and the aspiring champion was actually an aspiring sorcerer, and when you buy them in squads of 9 (Tzeentch favored number), the aspiring sorcerer came free with the squad. This was back in the good ol' broken days of CSM Codex 3.5 when aspiring sorcerers were charging with powerfists with 5 attacks and 2 re-rolls!

The project is so old that the models are actually plastic Space Marine termies - simply because the Chaos ones weren't created yet! The crowns are metal Rubric Thousand Sons, which I cut and shaved off the entire front part of the power armor helmet. Then I cut the rear half of the Space Marine termie helmet and glued the two together. Tabards are metal Thousand Sons bits, and so are half of the combi-bolters (the ones with the bird heads), made by glueing two Thousand Sons bolters together.


The power swords, gauntlets and shoulder armor are from various bits - Chaos warriors, Space Marines, CSM, etc. Yes, this was wayyyyyyyy before power swords counted as only AP3! The Champion's chainfist is stock Space Marine termie chainfist. His shoulder armor are from a hapless Grey Knight, and the helmet is an old metal fantasy Chaos sorcerer's. The Icon of Tzeetch and spiky bits are from the CSM vehicle accessories frame.

There was a lot of shaving away of Imperial icons, eagles and purity seals. And a lot of glueing on of skulls and slightly more Chaotic symbols, as well as some battle damage. The combi-bolters that were not made of Thousand Sons bolters were a mix of CSM metal termie combi-bolters, DIY combi-bolters (2 CSM bolters glued together) and even an actual combi-bolter from a Rhino. I will be adding 4 melta-barrels to these guys when I get around to it - hopefully within the decade!


Anyways, now that the squad is done I'll probably be using more of the list that includes the full favored squad - which takes away the Rhinos from their power armored brethren! Next up - the Heldrake!

Keep rolling them dice!

Tuesday, December 31, 2013

2013 - Not a Bad Hobby Year After All.


With very limited time available for the hobby, it seemed at first that 2013 was going to be the worst year in a long time as far as my personal wargames hobby is concerned. Funny enough, it turns out that this is yet more proof that fact and perception are often-times at complete odds with each other.

The fact is, I actually did more painting and hobbying in 2013 compared to 2012 and 2011. I did play less games, and attended less events, but the personal hobbying was not too shabby at all.

I guess the highlight would be the completion (finally!) of II Catachan Rgt's Air Mobile Detachment (a.k.a. AirCav), an army that actually started with much fervor with the first Valkyrie completed in 2009, but got completely derailed as I finished off several other projects in between. But largely thanks to the first Throwdown earlier in the year, the project was given a huge kick and restarted with gusto! And now, version 1 is done! I've got version 2 on the cards, but I'll wait for the new codex before doing more work on them (it might turn out I'd have to use the army as a counts-as Elysian list if some of the rumors are true - but we'll see).

 
So in 2013, I actually finished:
- 36 IG aircav infantry (almost all converted)
- 1 Col Straken
- 1 Uriah Jacobus preacher
- 1 Astropath
- 3 Vendetta
- 1 Valkyrie
- 1 Basilisk (happy with the simple conversion for this guy)
- 1 Crimson Hunter
- 6 Eldar Jet Bikes (in one (long) intense hobby session, I might add)

On top of that, I started (but obviously did not finish):
- 1 Eldar Warlock on jetbike (actually, this guy is almost done - maybe another hour or so)
- 1 Ilyic the super Pathfinder
- 1 Dark Reaper Exarch (converted from bits + OOP Eldar warrior)
- 1 Nephilim
- 1 Helbrute
- 1 Heldrake
- 6 Ravenwing Black Knights
- 5 Ravenwing Command Squad Black Knights
- 30 Deathwing Terminators (including command)
- 23 Dark Angels Space Marines (including command)
- 1 Officer of the Fleet

It's not too shabby, given the circumstances.


Now on to the lowlights. I guess the worst part of my hobby year was actually missing Legio's big move to its shiny new premises at Hobby Forge. That was a real bummer. The next one has to be the fact that this was the first year in a long time that I did not play in a tournament. And this was in a year with a bumper crop of tournaments! And I just realized that my proud 6th Brandenberg Imperial Guard never left the shelves all year! That is something that must be rectified this year!

Anyways, I'm not going to dwell in doldrums so early in the day. I am looking forward to 2014. The first project in mind is a quick revisit of Master Ahriman and the Thousand Sons. I'm looking to finish up my first ever Heldrake, the 1.5 models left to paint to complete the Favored Rubric Terminator squad, and the awesome Land Raider that's been WIP for 6 years (I think). After that, it's a bit more work with the Ravenwing - finish up the Black Knights and the Command Squad, and add 3 Land Speeders to the army.


We'll see how far that takes me. Here's hoping that I don't get TOO over-distracted (e.g. WW1 Brit-themed IG with steel helmets, fixed bayonets and tanks that look like Malcadors ... or a Thunderbolt (or two) ... or an expansion of the seedling of the Tzeentch daemons in my collection ... or a 28mm Napoleonic army ...)

Cheers to 2013! Cheers to 2014!
Happy New Year guys!
Keep them dice rolling ...

Heldrake!



After much procrastination, my Thousand Sons finally received much-needed air support - a Heldrake. It was orginally to be armed with the Hades autocannon (partly because all Heldrakes are Baledrakes and Ahriman thought he wanted to be different). But let's face it, the Baleflamer thing is just too good!!!!

This will be painted after the Thousand Sons termies are done. It will be a b***h to paint, but I'm looking forward to it.

Happy New Year!

Wednesday, August 31, 2011

Thousand terminators - progress as of Merdeka Day!


Now we have 5 of these painted up. I haven't based them yet because I want to make sure I match the rest of the army, and so just decided to do it later all at once (I might very well regret this later, but it shouldn't be a big deal). The other thing not done yet is the Thousand Sons decal on the right shoulder.

I've got 4 more to go, including the Champion with chainfist and Tzeentch icon. Looking forward to get this squad done. About time, really.

Sunday, August 28, 2011

Finally, paint touches Thousand Sons termies


I assembled a favoured squad of these guys some 5-6 years or more ago (can't remember exactly when). The Space Marine plastic termie box set was new, Chaos Space Marines Codex 3.5 was running rampant, Thousand Sons terminators were actually Thousand Sons rubric marines in terminator armor and there was no such thing as Chaos plastic termies (and certainly no such thing as termicide squads - heresy!)... ah, the good old days.

Anyways, I took a break from my Catachans to paint these 9 termies of Tzeentch - because I'll need them in October's Ghemehaal Annihilation campaign at Legio. And I suddenly remembered that I totally forgot how to paint Thousand Sons. Anyways, using a couple of my old rubric marines as guide, I started on this test subject.

I must admit, my assembly could have been cleaner (the perils of hobbying in the darkness of Balau), but it was fun to paint anyways. I kinda stopped at this point - discovered that I don't have any Dark Angels Green left. Very important for the gems, lenses and power weapon. Tomorrow, I shall pick up a pot of this all-important and finish this dude up - and start on the rest of his cohorts.