So it came to pass that 6th edition became the one with the shortest life ever. There have been all sorts of whining, complaining, fear, doom, gloom and overall trepidation about the coming of 7th. The good thing is, there have also been a fair amount of optimism of late. I happen to be optimistic. Which is why I needed to have a last game on 6th before confining that book into my ever-growing archive of rules of past ages.
My very first game with 6th edition was with my Alaitoc Ranger Force, so I thought it appropriate that my last game in this edition would be with the Ranger Force too. My opponent was the insidious traitorous Eldar corsair Hak'im, who chose to ally his renegade Wild Riders with the Dark Kin. His 1850pt gang of cut-throats was made up of:
- Farseer Hak'im, with singing spear on jetbike
- Warlock with singing spear on jetbike
- Dark Kin Archon scum
- Jetbike squad - 6 Eldar with 2 shuriken cannon
- Jetbike squad - 6 Eldar with 2 shuriken cannon
- Dire Avengers - 5 in a Wave Serpent
- Dire Avengers - 5 in a Wave Serpent
- Dark Kin Warrior scum - 5 in a Venom
- Dark Kin Reaver jetbike scum - 6 with 2 blasters
- Vypers - 2, each with 2 shuriken cannon
- Crimson Hunter with Exarch
- War Walkers - 3 with full load out of scatter lasers
- Fire Prism
The Alaitoc Ranger Force was led by Illic Nightspear himself:
- Illic Nightspear
- Farseer with singing spear
- Pathfinders (5)
- Rangers (5)
- Rangers (5)
- Rangers (5)
- Rangers (5)
- Striking Scorpions (10) - with Exarch w claw
- Warp Spiders (8) - with Exarch and twin-spinners
- Crimson Hunter with Exarch
- Swooping Hawks (6) - with Exarch w Talon
- Wraithlord Agaith
- Wraithlord Pikarid
- Dark Reapers (6) - with Exarch w missile launcher, fast shot and flakks
The battle was Purge the Traitor Eldar Alien Scum, and we played it on Hobby Forge's lovely winterscape table (with a nice amount of ruins and woods), with Hammer & Anvil deployment and Night Fight.
I won the roll and proceeded to deploy one Wraithlord on each flank, roughly 24" from each other,. Between them were the Warp Spiders, spread out in line and masked by ruins. Everyone else infiltrated, except for the Scorpions (my Outflankers), Swooping Hawks (Deep Strike), and Crimson Hunter.
The traitor Eldar were deployed in a long line deep in their deployment zone. The Farseer and his jetbike squad on the right, with 2 Wave Serpents to their left, the Vypers, then the other jetibike squad, then the Venom and Reaver jetbikes, the War Walkers, and in the extreme left and deep in their deployment zone, the Fire Prism.
Then my infiltrators moved in. The tall 4-storey ruins in the center right and closer to my lines was filled to the brim with Alaitoc kinsmen. The top 2 floors were occupied by the Dark Reapers, Illic and the Farseer, the floor below became a Pathfinder warren, and the ground floor was taken up by Rangers. My deployment zone had woods in each flank, and a Ranger squad occupied each. The last Ranger squad deployed forward, behind the tall ruins in center right. They couldn't occupy the ruins as that would take them too close for infilitrators. The idea was to use the first movement phase to creep into the ruin and act as a speed bump against the enemy.
But. The renegade Eldar managed to seize the initative! I fear that forward Rangers squad is all but toast.
Lucky for me the enemy had deployed conservatively, and was not in an optimal position to bring his firepower to bear. Also, Night Fight was really helpful. His allied Reaver jetbikes sped forward and turbo-boosted right into my lines, lopping off some Warp Spider heads as they did so. Concentrating firepower on the Warp Spiders, the War Walkers, Wave Serpents and Venom opened fire on them too and by the end of the turn only half of the Spiders remained. The Farseer's jetbike squad on the right turbo-boosted deep into my territory, while the other jetbike squad took potshots against the forward-most Rangers, who had really good cover. The Fire Prism's fearsome blast against my Rangers in the woods scattered harmlessly away.
I must say I was really lucky to have lost only 5 Warp Spiders and a Ranger after losing the initiative. The Dark Reapers' Guided missiles rained their brand-new S8 missiles into the nearest Wave Serpent, blowing it up in a fiery explosion. A couple of surviving Dire Avengers and the Archon bailed out into the crater, only to be peppered by sniper fire, wiping out the Dire Avengers. Illic had tracked the speeding Farseer on the right and put a sniper round into him. Wraithlord Pikarid peeled right and advanced against the Farseer's jetbike squad, his 2 flamers engulfing the nearest bikers in searing Eldar flame. The surviving jetbikes held firm, and the mighty Wraithlord waded into them, calling out the enemy into a challenge. The plucky enemy Warlock answered his challenge and narrowly avoided death. Wraithlord Agaith in the meantime advanced against the enemy Reavers. The surviving Warp Spiders had jumped behind the Reavers and killed a couple of them before Agaith smashed into them. The 2 survivng Reavers managed to fall back. The forward Rangers and the Rangers in the woods on the left shot up the other jetbike squad, killing half of them. They broke, and narrowly missed fleeing off-table.
The renegade Eldar firepower was still strong, as I had not even begun shooting at the War Walkers. The Archon, who had survived the Wave Serpent wreck, sought shelter in some ruins to the right. The Venom moved forward, disembarking its Warriors into the large ruin, intent to fight off the Rangers occupying half that ruin. But the enemy had seen how deadly the Dark Reapers were, and focused nearly all their firepower on them, killing everyone, including Illic and the Farseer. The rallied Reavers sped forwards again, managing to kill yet another Warp Spider. In the ensuing assault phase, the Warriors in the building attempted to charge the Rangers, but failed to reach them. Wraithlord Pikarid mashed the Warlock, but also took a wound from his cursed singing spear.
Screaming into the battlefield my Crimson Hunter opened fire on the surviving enemy Wave Serpet, easily blowing it apart. Again, the surviving Dire Avengers tumbling out of the wreckage were picked off by sniper fire and wiped out. The Striking Scorpions arrived from their outflanking manouver, gunning down the Archon as the strode onto the battlefield. More sniper fire poured into the Dark Eldar Warriors, wiping them out. In my deployment zone, the surviving Warp Spiders shot at and charged the Reavers, to no affect. Wraithlord Pikarid mushed another 2 jetbikes, but thanks to the enemy Farseer's leadership, the held firm still.
Then the enemy Crimson Hunter dived in, opening up on my jet. There was no way my Crimson Hunter could have survived the attack, and the jet disintegrated in a hail of pulse laser and bright lance fire. The War Walkers and Venom opened fire on Wraithlord Agaith, scoring a wound against the mighty construct. On my right, the Vypers and surviving jetbikes shot up my Striking Scorpions squad, cutting their number by half. They actually broke and started to fall back! In the assault phase, Wraithlord Pikarid dispatched yet another jetbiker. The combat between Warp Spiders and Reavers was well-matched, but one Reaver succumbed, leaving the lone survivor to face 2 angry Spiders.
The situation was grim. Both sides had lost much of their forces, and I had lost most of my anti-tank capability. Wraithlord Agaith advanced towards the War Walkers. The Rangers in the woods on my left did not have any other target, and lent supporting fire for Agaith. Miraculously, a well-placed sniper round took out a hull point and scatter laser from one of the War Walkers. Agaith waded into the enemy War Walkers, destroying 2 but took another wound himself. On the right, my Scorpions rallied, and moved into better cover, while supporting sniper fire took out most of the jetbikes bothering them, leaving a lone survivor. Wraithlord Pikarid smashed the last of the jetbikers, leaving the Farseer to face him alone. The Warp Spider Exarch was felled in the melee, but his surviving Aspect Warrior stood firm.
Now the enemy guns had fallen much more silent, with only the Venom, the Vypers and the Fire Prism being the major threats. The Vipers and jetbike survivor, supported by the Venom, gunned down the remaining Striking Scorpions. In the Assault Phase, Wraithlord Agaith easily ripped apart the last War Walker. Wraithlord Pikarid took another wound from the enemy Farseer, and he prepared to deliver the deathblow to the renegade psyker - and rolled triple 1s to hit.
Wraithlord Agaith strode towards the enemy Venom, holding his fire as he wanted to charge forward and destroy the enemy light craft with his own bare hands. Charging forwards, his initial hammer of wrath impact did not get past the Venom's invulnerable saves, and all his attacks failed to harm the skimmer. The Swooping Hawks deep striked far into enemy territory aiming all their fire at the lone surviving jetbike, but failing to kill it. The bike was then felled by concentrated sniper fire. The Rangers in the woods on the left had no targets, and shot at the enemy Crimson Hunter, with a lucky shot glancing the enemy flyer. Then the enemy Farseer cleaved Wraithlord Pikarid in two, while the Warp Spider and Reaver remained locked in combat.
The Farseer charged forwards into the nearest Ranger squad in the woods ahead of him, easily wiping them out in close combat as the Rangers tried to flee. Wraithlord Agaith was easy pickings for the enemy flyer, blasting him apart with pulse laser and bright lance fire. And still the lone Spider and Reaver remained locked in combat.
That was simply quite an epic battle and totally close run. My Alaitoc Ranger Forde scored 12 VPs, including First Blood, Slay the Warlord and Linebreaker. The renegade Eldar-Dark Eldar force scored 11VPs, including Slay the Warlord and Linebreaker. The Ranger squad that was deployed up front, and whom I thought would have given away First Blood when the enemy seized the initiative - actually survivied the battle.
Bloody. A fitting end to 6th Edition.
In just a blink of an eye it's already the 7th edition. And here I still have the Assault on Black Reach set to complete. Sigh!
ReplyDeleteAssault on Black Reach is rather old. Lol. But you're right, it is a tad too fast. Having said that, I like what I see in 7th
DeleteWow.. That was a very close win. Nice batrep!
ReplyDeleteThe 7th looks to be good. I've done several games and really like the maelstrom missions.
I find most of the changes are to my liking. Too bad the disembarking and charge rules stays.. That is the rules I hated most in 6th.
I think 7th fixes a lot of the problems of 6th. I didn't really have a problem w disembarking and charge rules, so I guess I'm fine with it. If anything, it got better. E.g, charging thru difficult terrain is now much easier, and having a psychic phase after movement means that charging from Land Raiders is a tad more interesting, at least for the Thousand Sons. Lol
DeleteThousand Sons sure got no problem, but WE suffered much. However, my Raven Guard and DE got better I think. Even Necrons got better with the new scoring rules.
ReplyDeleteI think the new scoring rules are pretty cool. Now my Armored Company's Leman Russ can claim too!
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